AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in South America Q2 2021
The second quarter of 2021 saw notable trends in downloads, revenue, and active users for the top 5 hybridcasual games on Android in South America. Sensor Tower provides detailed insights into these metrics.
In the second quarter of 2021, the top 5 hybridcasual games on the Android platform in South America showed interesting trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance:
Prison Break: Stick Story from FARM STUDIO started the quarter with impressive weekly downloads, reaching nearly 1M in late March. However, there was a steady decline, with downloads dropping to around 226K by mid-June before a slight increase to 333K at the end of the quarter. The game's weekly revenue showed some fluctuations, peaking at $14 in mid-April and ending at $4 in late June. Weekly active users followed a similar downward trend, starting at 1.8M and ending at approximately 1M.
Magic Tiles 3 by AMANOTES PTE LTD maintained stable weekly downloads, starting at 466K and ending at 318K. The app’s revenue remained relatively constant, peaking at $2K in late May. Weekly active users fluctuated slightly but remained strong, averaging around 3M throughout the quarter.
Tiles Hop EDM Rush Music Game, also by AMANOTES PTE LTD, experienced consistent weekly downloads, starting at 404K and maintaining around 343K by the end of June. Weekly revenue showed minor fluctuations, peaking at $605 in late May. Active users remained robust, averaging around 3.6M throughout the quarter.
Smash Colors by BADSNOWBALL HONGKONG LIMITED showed significant growth in weekly downloads, starting at 276K and peaking at 911K in the last week of June. The app’s weekly revenue was modest, with a notable spike to $568 in the final week. Active users also saw a substantial increase, starting at 632K and reaching nearly 2M by the end of the quarter.
Mini World: CREATA from MINOVATE HONG KONG LIMITED had a sharp rise in weekly downloads, peaking at 769K in mid-May before stabilizing around 356K at the end of June. Weekly revenue saw a slight increase, with a peak of $1.8K in late May. Active users grew significantly, starting at 678K and peaking at over 2.3M in mid-May before settling at approximately 2M by the end of June.
These insights are sourced from Sensor Tower, where more detailed information can be found. The data highlights the dynamic nature of the hybridcasual gaming market in South America, with varying trends in downloads, revenue, and active users across different titles.